UI/UX Designing Program

The UI/UX Designing Program empowers learners with modern design thinking, user-centered strategies, and practical interface design skills. It focuses on creating seamless user experiences, intuitive interactions, and visually engaging digital products through structured design processes and real-world application.

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    Skills

    What You Will Master

    UI/UX Fundamentals

    Understand the basics of user experience, design principles, and how users interact with digital products.

    User Research & Personas

    Learn to analyze user behavior, create personas, and design solutions based on real user needs.

    Wireframing & Prototyping

    Create low to high-fidelity wireframes and interactive prototypes to visualize product ideas.

    Interaction Design

    Design smooth user flows, micro-interactions, and intuitive navigation for better usability.

    Figma Basics & Tools

    Learn Figma from scratch — interface, tools, components, auto layout, and real-time collaboration.

    Design Systems in Figma

    Build scalable design systems using components, styles, and reusable UI elements in Figma.

    Responsive UI Design

    Design mobile-first, tablet, and desktop layouts that adapt seamlessly across all devices.

    Who Is This Course For?

    Students

    Individuals currently studying and looking to build a strong foundation in UI/UX design, user research, and modern design tools like Figma.

    Freshers

    New graduates starting their design journey and seeking practical UI/UX skills to create real-world projects and kickstart their careers.

    Upcoming Professionals

    Early-stage professionals aiming to upgrade their design skills, improve user experience thinking, and grow confidently in the UI/UX industry.

    Program Curriculum

    Month 1 – UI/UX Foundations & Design Basics

    Week 1: Introduction to Organisations & HR

    Topics:

    • What is UI vs UX
    • Design principles & usability basics
    • Understanding users & product thinking
    • Design process overview

    Activity: Analyze popular apps
    Assignment: Redesign a simple app screen

    Week 2: User Research & Personas

    Topics:

    • User research methods
    • Creating user personas
    • User journey mapping
    • Problem identification

    Activity: Persona creation exercise
    Assignment: Build 2 user personas

    Week 3: Wireframing & Information Architecture

    Topics:

    • Low-fidelity wireframes
    • Layout structuring
    • User flows
    • Content hierarchy

    Practical: Create wireframes for a website/app
    Assignment: Submit wireframe screens

    Week 4: Prototyping & Interaction Basics

    Topics:

    • Interactive prototypes
    • Navigation patterns
    • Micro-interactions
    • UX best practices

    Activity: Prototype a mobile app flow
    Assignment: Clickable prototype

    Month 2 – UI Design, Figma & Advanced Concepts

    Week 5: UI Design Fundamentals

    Topics:

    • Color theory & typography
    • Spacing & alignment
    • Visual hierarchy
    • Design consistency

    Practical: Design UI screens
    Assignment: Create a landing page UI

    Week 6: Figma Basics & Tools

    Topics:

    • Figma interface & tools
    • Frames & layouts
    • Auto layout basics
    • Assets & libraries

    Practical: Build screens in Figma
    Assignment: Design app UI in Figma

    Week 7: Components, Variants & Design Systems

    Topics:

    • Reusable components
    • Variants in Figma
    • Design systems basics
    • Style guides

    Activity: Create component library
    Assignment: Build mini design system

    Week 8: Responsive & Adaptive Design

    Topics:

    • Mobile-first design
    • Responsive layouts
    • Grid systems
    • Breakpoints

    Practical: Design for mobile + desktop
    Assignment: Responsive website design

    Month 3 – Advanced Tools, Motion & Real Projects

    Week 9: Advanced Prototyping & UX Optimization

    Topics:

    • Advanced interactions
    • UX testing basics
    • Feedback & iteration
    • Accessibility basics

    Activity: Usability testing
    Assignment: Improve existing design

    Week 10: Framer & Motion Design

    Topics:

    • Framer basics
    • Adding animations & transitions
    • Scroll effects
    • Making designs interactive

    Practical: Build animated website
    Assignment: Create interactive landing page

    Week 11: Real-World Project Building

    Topics:

    • End-to-end design process
    • Case study creation
    • Portfolio design
    • Client-based thinking

    Practical: Work on live project
    Assignment: Complete case study

    Week 12: Capstone Project & Portfolio

    Topics:

    • Final project execution
    • Portfolio presentation
    • Interview preparation
    • Industry insights

    Capstone Project (Final Requirement)

    Students will design a complete digital product:

    1. User research & personas
    2. Wireframes & prototypes
    3. UI design system (components & variants)
    4. Responsive layouts
    5. Interactive prototype (Figma/Framer)
    6. Final case study presentation

    Outcome:
    Students graduate with a strong UI/UX portfolio, ready for jobs, freelancing, or internships.