UI/UX Designing Program
The UI/UX Designing Program empowers learners with modern design thinking, user-centered strategies, and practical interface design skills. It focuses on creating seamless user experiences, intuitive interactions, and visually engaging digital products through structured design processes and real-world application.
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Skills
What You Will Master

UI/UX Fundamentals
Understand the basics of user experience, design principles, and how users interact with digital products.

User Research & Personas
Learn to analyze user behavior, create personas, and design solutions based on real user needs.

Wireframing & Prototyping
Create low to high-fidelity wireframes and interactive prototypes to visualize product ideas.

Interaction Design
Design smooth user flows, micro-interactions, and intuitive navigation for better usability.

Figma Basics & Tools
Learn Figma from scratch — interface, tools, components, auto layout, and real-time collaboration.

Design Systems in Figma
Build scalable design systems using components, styles, and reusable UI elements in Figma.

Responsive UI Design
Design mobile-first, tablet, and desktop layouts that adapt seamlessly across all devices.
Who Is This Course For?

Students
Individuals currently studying and looking to build a strong foundation in UI/UX design, user research, and modern design tools like Figma.

Freshers
New graduates starting their design journey and seeking practical UI/UX skills to create real-world projects and kickstart their careers.

Upcoming Professionals
Early-stage professionals aiming to upgrade their design skills, improve user experience thinking, and grow confidently in the UI/UX industry.
Program Curriculum
Month 1 – UI/UX Foundations & Design Basics

Week 1: Introduction to Organisations & HR
Topics:
- What is UI vs UX
- Design principles & usability basics
- Understanding users & product thinking
- Design process overview
Activity: Analyze popular apps
Assignment: Redesign a simple app screen

Week 2: User Research & Personas
Topics:
- User research methods
- Creating user personas
- User journey mapping
- Problem identification
Activity: Persona creation exercise
Assignment: Build 2 user personas

Week 3: Wireframing & Information Architecture
Topics:
- Low-fidelity wireframes
- Layout structuring
- User flows
- Content hierarchy
Practical: Create wireframes for a website/app
Assignment: Submit wireframe screens

Week 4: Prototyping & Interaction Basics
Topics:
- Interactive prototypes
- Navigation patterns
- Micro-interactions
- UX best practices
Activity: Prototype a mobile app flow
Assignment: Clickable prototype
Month 2 – UI Design, Figma & Advanced Concepts

Week 5: UI Design Fundamentals
Topics:
- Color theory & typography
- Spacing & alignment
- Visual hierarchy
- Design consistency
Practical: Design UI screens
Assignment: Create a landing page UI

Week 6: Figma Basics & Tools
Topics:
- Figma interface & tools
- Frames & layouts
- Auto layout basics
- Assets & libraries
Practical: Build screens in Figma
Assignment: Design app UI in Figma

Week 7: Components, Variants & Design Systems
Topics:
- Reusable components
- Variants in Figma
- Design systems basics
- Style guides
Activity: Create component library
Assignment: Build mini design system

Week 8: Responsive & Adaptive Design
Topics:
- Mobile-first design
- Responsive layouts
- Grid systems
- Breakpoints
Practical: Design for mobile + desktop
Assignment: Responsive website design
Month 3 – Advanced Tools, Motion & Real Projects

Week 9: Advanced Prototyping & UX Optimization
Topics:
- Advanced interactions
- UX testing basics
- Feedback & iteration
- Accessibility basics
Activity: Usability testing
Assignment: Improve existing design

Week 10: Framer & Motion Design
Topics:
- Framer basics
- Adding animations & transitions
- Scroll effects
- Making designs interactive
Practical: Build animated website
Assignment: Create interactive landing page

Week 11: Real-World Project Building
Topics:
- End-to-end design process
- Case study creation
- Portfolio design
- Client-based thinking
Practical: Work on live project
Assignment: Complete case study

Week 12: Capstone Project & Portfolio
Topics:
- Final project execution
- Portfolio presentation
- Interview preparation
- Industry insights
Capstone Project (Final Requirement)
Students will design a complete digital product:
- User research & personas
- Wireframes & prototypes
- UI design system (components & variants)
- Responsive layouts
- Interactive prototype (Figma/Framer)
- Final case study presentation
Outcome:
Students graduate with a strong UI/UX portfolio, ready for jobs, freelancing, or internships.